Combat (PVP)
Death
- NO tampering with sleepers, no killing, moving without permission, no stealing, etc.
- If you die during PvE content. you may revive right away and rejoin the interaction.
- If you die during PvP content, you may re-spawn when the bed timer allows.
- If your whole crew is dead at the same time you may re-spawn when the bed timer allows, however, this is a forced surrender the fight is over and RP will ensue, there is no escape from this rule.
- Your character should have no memory of events that are seen on the screen while you are “dead”, your character at this point is essentially unconscious until res-pawn.
- If you are injured and knocked out and other players board your boat, you may RP be knocked out and tending to your wounds. You may not restart the fight.
Hostage & Jail
- Can be taken hostage for a maximum 20 mins without OOC confirm for longer.
- Must not be left alone in prison unless some way to escape is available to them.
Navy Jail
- Can be held captive for 20 mins with each level of infamy adding 20 mins on top.
- Level 3 infamy captors will be held until trial and 24 hours after for chance to escape.
- Must not be left alone in prison unless some way to escape is available to them.
Robbery & Theft
- Theft is the act of taking something that does not belong to you either with or without them knowing. When committing theft you must leave a note or Badbox with a clue that can be traced back to you.
- Trying to Rob someone enables that person to defend themselves by any means necessary.
- When robbing someone or committing theft you can only take 50% of what they have with out becoming encumbered. A max of 5 paper goods may be taken.
- Have to leave them with enough stuff to survive.
- Theft or Robbery must have a RP reason for it. Someone who is unlawful or desperate.
Naval Engagment
A max of 3 ships may sail together outside of your home grid. Only 1 of those ships can be a Galleon or Freighter.
The Flare System
A flare must be used to engage in naval combat. The aggressor.
FLARE INDICATORS:
Red = Hostile if you do not stop/comply you may be fired upon. (ships with closed sails should not be fired on)
Green = Neutral-Verbal: Initiator wishes to speak, RP will ensue and can escalate depending on the conversation. (no immediate boarding or firing)
If a targeted ship does not have flares, they may use the Local Chat option to say they surrender.
Once surrender is rendered; the aggressors may board the targeted ship with no retaliation from the target. The targeted ship is required to open all doors/chests that the aggressors request. Please see below for the looting rules.
Once a naval battle starts, you may not travel through shimmers or push opponents through shimmers unless fleeing, if you are fleeing and cross a shimmer you cannot “go back” to re-engage.
Anchored Ships
- Unmanned anchored ships will not be attacked.
- If conflict starts for a manned anchored ship, land raiding rules will apply.
- Small arms and melee weapons may be used.
- Bed/spawn timers apply as outlined in section 1. Death.
- If you take quarters within your ship, the aggressors may attack your cabin structure.
- Surrendering/losing loot rules apply.